Valheim cart11/30/2023 ![]() Mark that point and just go to the limit before it breaks. Have one person sit on the chair, and the other goes underneath the ramp and continues intil the tether breaks. Under the ramp, build a space where you can stand with wooden floors and extend it to be further than where the ramp is (so the tether can break). It goes as follows: Make a elevated, normal wooden floor 2x2, 13 blocks long, with a chair on one end (the side where the person goes flying, the cannon works by whiplash), and a 26 degree roof at the other end (the ramp MUST be at the end of the 13th block). Added additional logging around this as well.I have invented a consistent and longrange catapult ( i./oxQFBZ4.jpg ). Hopefully this will make it more friendly with other mods. I wasn't able to reproduce this but I added some more aggressive null checks and cart now attaches based on Character transform not Tameable transform. NullReferenceException when attaching cart to player.Set default cart offset for unknown animal types to be the same as used for Wolves and Boars.Ability to configure which animal types can connect to cart.Cart detaches when dodging or teleporting as in vanilla Valheim.Removed logging when character type was other than Player, Boar, Wolf, or Lox.attachToOtherTamed setting now defaults to True.Detach distance for Wolf, Boar, and Lox was replaced with Detach Distance Factor which is used for all creatures. Cart detach range and attachments offset are now based on the radius of the animal it is being attached to, this was to help make the mod more compatible with mods like All Tameable.If you enable this it will immediately apply to all tamed creatures in your area, disabling it however will not take effect until the creatures are reloaded. ![]() This prevents tamed creatures from being afraid of fire.
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